![]() ![]() It tries to record the current button presses, button holds, Samus' X/Y position, and the X/Y position of the top-left corner of the visible area. ![]() 808000FF - Bypass country and NTSC/PAL check.(Source: deskjockey_, Jathys' site, Kejardon) Miscellaneous Debugging Enablers B + L spawns the enemy only if it has a name, and exits the enemy debugger.L spawns the enemy and exits the enemy debugger.Down selected the next enemy set entry.It allows you to spawn an enemy from the current room's enemy set, using a predefined enemy population entry, to the previously specified spawn position. Pressing L brings you to the enemy spawner. Select respawns the enemy with the new spawn data.A sets the spawn position to the enemy's current position.It allows you to edit the enemy's position (PosX/PosY), initialisation parameter (Pose), properties (Swt) and general purpose parameters (Opt). Pressing R again brings you to the enemy spawn data editor. Select selects the next enemy, B + Select selects the previous enemy.D-Pad moves the selected enemy, X + D-Pad moves the enemy faster.The first tool is the enemy mover it shows you the enemy's RAM index, name, position, HP, and the enemy set name. R starts the enemy debugger (which loads the enemy debugger font). Select exits the enemy allocation viewer.It shows you which palette index each enemy in the enemy set uses and the total number of rows of tiles in VRAM used by the enemies collectively. Select brings up the enemy allocation viewer (needs the debugger font). ![]() using the ship, using an elevator, acquiring a suit upgrade) to enable uber invincibility (press L and A again to disable their respective effects, and R twice to exit the enemy debugger). Hold L + R and press A whilst Samus is facing forward (e.g.A - Toggle sprite interactions (enemies/projectile/Samus collision, bomb jumps).The standard Select + Start + L + R reset combo is enabled. PAL exclusive: Hold Select + L and press B to get lots of health and ammo plus all equipment, along with switching to the next beam configuration (this never enables Spazer + Plasma).PAL exclusive: In this mode, Missile and Super Missile count shows position of Samus in Morph Ball.Hold Select + R and press B to set Missiles, Super Missiles, and Power Bombs to 0.Hold Select + L and press Y to toggle spare CPU display (turns down screen brightness when processing for the current frame has finished).Hold Select + R and press A to toggle Layer 3 (HUD, liquids/fogs).Holding Select + L and pressing A a third time will exit the palette viewer.Holding Select + L and pressing A again will bring up the second page, which shows the background palettes (note: this overwrites the sprite palettes and sprite tiles).The first page shows the sprite palettes. ![]()
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