![]() In a few games, both cases may even apply in Sonic the Hedgehog (2006), regular bosses and enemies may only lose a set fraction of HP from standard attacks, yet in the battle with Solaris, the Arrow of Light can take away more HP with one shot than the Spear of Light. the Egg Buster always loses a third of its total health when taking a hit), and in other cases the player can take away more HP the stronger the playable character's attributes or moves are. Sometimes, the player's attacks can only take a certain amount of HP from specific opponents (e.g. The amount of HP enemies lose when damaged also depends on the game and situation. In certain fighting games and similar ones, however, the Health Gauges for bosses and enemies may be displayed in the same manner as the player's. In regular Sonic games, modern bosses may have their own Health Gauges displayed on the HUD while lesser enemies may have their Health Gauges displayed around them as intangible icons. The display of enemy Health Gauges are slightly more flexible. In enemies' case, the Health Gauge serves to display how many hits are required to defeat enemies or bosses. In certain games, it is also possible for the player's to increase the amount of HP their Health Gauges can carry by certain means. In action games, this method is very quick, whereas fighting- and RPG games feature slower paced methods to match the gameplay and realism. In general, the different methods of regenerating HP depends on the game's genre. Should their Health Gauge be depleted, the players can in most cases restore their HP by different means, often by collecting Rings and power-ups, using certain techniques, or something else entirely. If the player's Health Gauge should reach zero, they will defeated and often lose a life, causing them to restart from the beginning of the latest battle/level or from the last qualified checkpoint. The amount of HP players lose with each hit depends on the strength of what caused the damage and sometimes the player's own defense. In all cases, the player's Health Gauge is displayed on the HUD. In the player's case, the Health Gauge replaces the Ring health system for the playable characters (or vehicles) in the games they appear in. The maximum amount of HP an entity has varies between types and individuals. Should the Health Gauge be depleted completely, the entity will become incapacitated. When an entity with a Health Gauge takes damage, usually from enemy attacks or hazardous obstacles, the Health Gauge will be depleted by a certain amount of HP, which is signified in its energy bar decreasing. Such health is usually measured in a finite number of Health Points, often shortened to HP. ![]() Its function is to measure the remaining vitality/health of an entity in the games it appears in. ![]() Its exact design depends on the game and in which contexts it is used. The Health Gauge is an energy bar that appears in gameplay. ![]() 2.12.2 Mario & Sonic at the Olympic Games Tokyo 2020.2.12.1 Mario & Sonic at the Olympic Winter Games.2.10 Sonic Chronicles: The Dark Brotherhood. ![]()
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